What Happens When You Merge Two Watermelons in Fruit Merge?

When two watermelons touch in Fruit Merge, both are removed from the board and nothing new appears. The merge adds 22 points to your score. The Watermelon is the 11th and last fruit in the chain, so no fruit comes after it. What the double merge gives you is empty space, and on a crowded board that is worth more than the points.

I built Fruit Merge, and the merge rewards on this page come from the game's scoring code. If you want to see it for yourself, play Fruit Merge free in your browser, with no download and no account. It is one of the games from SFC Games.

Kento Morishima
By Kento Morishima Stay Foolish Capital PTE.LTD. CEO
Puzzle

Fruit Merge

Browser

This is a physics-based 2D puzzle game.

Merge two watermelons to remove them from the screen.

What Comes After the Watermelon in Fruit Merge?

Nothing does. Fruit Merge has 11 fruits, in this order: Cherry, Strawberry, Grape, Ponkan, Orange, Apple, Pear, Peach, Pineapple, Melon and Watermelon. Two matching fruits merge into the next one up, all the way to two Melons making a Watermelon. There is no 12th fruit. When two Watermelons touch, the game runs a different rule. It removes both of them and puts nothing in their place.

So if you want to know what two watermelons make, the answer is room. Every other merge swaps two fruits for the next fruit up the chain. The double merge is the only one that swaps two fruits for nothing.

One size detail is easy to miss. The Watermelon is the last fruit, but it is not the widest. A Melon made by a merge measures 428 game units across, and a Watermelon measures 404. The full list of all 11 fruits with their sizes and points has the rest of the numbers.

What Happens If You Merge Two Watermelons in Fruit Merge?

Here is the sequence, taken from the merge code:

  • Two Watermelons touch. Every fruit's hit shape is a circle, and a merge fires the moment two matching circles make contact. No overlap is needed.
  • The game adds 22 points to your displayed score. It counts the merge once, even though both fruits register the contact.
  • Both Watermelons are removed, and no new fruit spawns.
  • Whatever was resting on them falls into the gap, and matching fruits that land against each other merge as usual.
  • The run continues. A fruit can trigger Game Over when its upper edge is above the game-over line, it has spent more than three seconds in the pile and contacted another fruit, and it is not merging. The timer starts when the fruit joins the pile, not when it crosses the line, and the fruit need not be still.

Compare that with making a Watermelon. When two Melons merge, the game plays a full-screen celebration, and you can't drop anything for about 3 seconds until it finishes. The 200-point Watermelon bonus lands at the end of that animation.

How Many Points Do Two Watermelons Give?

Fruit Merge scoring follows one pattern. Making a Strawberry adds 2 points, a Grape 4, a Ponkan 6, and so on, rising by 2 per fruit to 18 for a Melon and 20 for a Watermelon. The double merge continues the pattern one step past the end of the chain and adds 22.

Event Displayed points
Two Melons make a Watermelon 20, plus a 200 bonus after the animation
Two Watermelons touch 22; both Watermelons disappear
A Watermelon still in the container at Game Over 22 in the end-of-game clear-out
Chain reactions Each merge adds its own points; no combo multiplier

Add it up for a full cycle. Two Watermelons at 220 each plus the double merge is 20 + 200 + 20 + 200 + 22 = 462 points from those events alone. The merges that build each Watermelon add more. Only Cherry, Strawberry, Grape, Ponkan and Orange are ever dropped, so every Apple and everything above it has to be made by merging. Built from nothing but Oranges, the shortest route, one Watermelon still earns 944 points from its own merges. Two Watermelons plus the double merge come to at least 944 + 944 + 22 = 1,910.

There is one quirk worth knowing. At Game Over, each fruit remaining in the pile pops and adds points, and a Watermelon pays 22. The held fruit above the container is excluded. Two Watermelons left standing would normally pay 44 in that clear-out, more than the 22 you get for merging them. The main benefit of the double merge is the space it frees, which keeps the run alive and lets you keep scoring.

How to Get Two Watermelons to Merge

A Double Watermelon takes two complete Watermelon builds in one run: 128 Oranges' worth of fruit, or 2,048 Cherries' worth. Around 3,000 points is a useful approximate benchmark for aiming at one, not a score requirement or a guarantee. If you haven't made your first one yet, start with my step-by-step guide to your first Watermelon. Once you have one, these mechanics decide whether the second one ever reaches it.

  • Keep the first Watermelon low and in a corner. A merged fruit appears where the lower of the two fruits was. If your Melons meet at the bottom of a corner, the Watermelon forms there and stays out of the way.
  • Build the next Melons on the same side. The second Watermelon also forms at the lower Melon's position. Build that pair beside the first Watermelon, not across the board.
  • Keep small fruit out of the gap. The play area is 720 game units wide and a Watermelon is 404, so two Watermelons can never sit side by side on the floor. The second one ends up leaning against or resting on the first. What keeps them apart is a Cherry or Grape wedged between them.
  • Use the celebration pause. After your first Watermelon forms, dropping is locked for about 3 seconds. Spend that time reading the board and the NEXT preview, which shows your one upcoming fruit.
  • Don't wait for a combo. Chains have no multiplier in Fruit Merge. A chain helps because it moves fruit into place, not because it pays extra.

For the other rules questions, from the time limit to the drop queue, see the Fruit Merge FAQ with 15 answers from the developer.

What Suika Game Does With Two Watermelons

Fruit Merge is a Suika-style game. The original, Suika Game, comes from the Japanese company Aladdin X. It first shipped in April 2021 as a game built into the company's projectors, reached the Nintendo Switch in Japan on December 9, 2021, and came to Switch in other regions on October 20, 2023. "Suika" is Japanese for watermelon.

Suika Game ends its chain the same way. When two watermelons merge there, they disappear from the box, according to the Suika Game entry on Wikipedia. I haven't found a reliable source for how many points Suika gives for it, so I won't quote a number. Suika's chain also has 11 fruits ending at the watermelon, but two of its middle fruits differ from ours. My comparison of Fruit Merge and the original Suika Game covers the other differences.

Puzzle

Fruit Merge

Browser

This is a physics-based 2D puzzle game.

Merge two watermelons to remove them from the screen.

Frequently Asked Questions

What comes after the watermelon in Fruit Merge?

Nothing comes after it. The Watermelon is the 11th and last fruit in the chain. When two Watermelons touch, both are removed and no new fruit appears.

What happens if you merge two watermelons in Fruit Merge?

Both Watermelons disappear from the board and you get 22 points. Nothing spawns in their place, so the space they took up opens for new merges. The run keeps going.

What do two watermelons make?

In Fruit Merge they make nothing. Every other merge turns two fruits into the next fruit up, but two Watermelons simply clear. The original Suika Game works the same way: two watermelons disappear from the box.

How many points is a watermelon worth in Fruit Merge?

Making a Watermelon from two Melons adds 20 points, then a 200-point bonus when the celebration animation ends, 220 in total. Merging two Watermelons adds another 22.

Does making or merging watermelons end the game?

No. Neither move ends the run. A fruit can trigger Game Over when its upper edge is above the game-over line, it has spent more than three seconds in the pile and contacted another fruit, and it is not merging. The timer starts when the fruit joins the pile, not when it crosses the line, and the fruit need not be still.

Play Fruit Merge free and go for your first pair. If a single Watermelon is still the hard part, read the first Watermelon guide first.

Puzzle

Fruit Merge

Browser

This is a physics-based 2D puzzle game.

Merge two watermelons to remove them from the screen.

Profile

Kento Morishima, Stay Foolish Capital PTE.LTD. CEO

Kento Morishima

Stay Foolish Capital PTE.LTD. CEO

Kento Morishima is a serial entrepreneur who previously founded a cyber security startup. He graduated from Tokyo University of Science. And his major was Mathematics. Now he is developing many browser games with a logical approach.