Fruit Merge
This is a physics-based 2D puzzle game.
Merge two watermelons to remove them from the screen.
When two watermelons touch in Fruit Merge, both are removed from the board and nothing new appears. The merge adds 22 points to your score. The Watermelon is the 11th and last fruit in the chain, so no fruit comes after it. What the double merge gives you is empty space, and on a crowded board that is worth more than the points.
I built Fruit Merge, and the merge rewards on this page come from the game's scoring code. If you want to see it for yourself, play Fruit Merge free in your browser, with no download and no account. It is one of the games from SFC Games.
This is a physics-based 2D puzzle game.
Merge two watermelons to remove them from the screen.
Nothing does. Fruit Merge has 11 fruits, in this order: Cherry, Strawberry, Grape, Ponkan, Orange, Apple, Pear, Peach, Pineapple, Melon and Watermelon. Two matching fruits merge into the next one up, all the way to two Melons making a Watermelon. There is no 12th fruit. When two Watermelons touch, the game runs a different rule. It removes both of them and puts nothing in their place.
So if you want to know what two watermelons make, the answer is room. Every other merge swaps two fruits for the next fruit up the chain. The double merge is the only one that swaps two fruits for nothing.
One size detail is easy to miss. The Watermelon is the last fruit, but it is not the widest. A Melon made by a merge measures 428 game units across, and a Watermelon measures 404. The full list of all 11 fruits with their sizes and points has the rest of the numbers.
Here is the sequence, taken from the merge code:
Compare that with making a Watermelon. When two Melons merge, the game plays a full-screen celebration, and you can't drop anything for about 3 seconds until it finishes. The 200-point Watermelon bonus lands at the end of that animation.
Fruit Merge scoring follows one pattern. Making a Strawberry adds 2 points, a Grape 4, a Ponkan 6, and so on, rising by 2 per fruit to 18 for a Melon and 20 for a Watermelon. The double merge continues the pattern one step past the end of the chain and adds 22.
| Event | Displayed points |
|---|---|
| Two Melons make a Watermelon | 20, plus a 200 bonus after the animation |
| Two Watermelons touch | 22; both Watermelons disappear |
| A Watermelon still in the container at Game Over | 22 in the end-of-game clear-out |
| Chain reactions | Each merge adds its own points; no combo multiplier |
Add it up for a full cycle. Two Watermelons at 220 each plus the double merge is 20 + 200 + 20 + 200 + 22 = 462 points from those events alone. The merges that build each Watermelon add more. Only Cherry, Strawberry, Grape, Ponkan and Orange are ever dropped, so every Apple and everything above it has to be made by merging. Built from nothing but Oranges, the shortest route, one Watermelon still earns 944 points from its own merges. Two Watermelons plus the double merge come to at least 944 + 944 + 22 = 1,910.
There is one quirk worth knowing. At Game Over, each fruit remaining in the pile pops and adds points, and a Watermelon pays 22. The held fruit above the container is excluded. Two Watermelons left standing would normally pay 44 in that clear-out, more than the 22 you get for merging them. The main benefit of the double merge is the space it frees, which keeps the run alive and lets you keep scoring.
A Double Watermelon takes two complete Watermelon builds in one run: 128 Oranges' worth of fruit, or 2,048 Cherries' worth. Around 3,000 points is a useful approximate benchmark for aiming at one, not a score requirement or a guarantee. If you haven't made your first one yet, start with my step-by-step guide to your first Watermelon. Once you have one, these mechanics decide whether the second one ever reaches it.
For the other rules questions, from the time limit to the drop queue, see the Fruit Merge FAQ with 15 answers from the developer.
Fruit Merge is a Suika-style game. The original, Suika Game, comes from the Japanese company Aladdin X. It first shipped in April 2021 as a game built into the company's projectors, reached the Nintendo Switch in Japan on December 9, 2021, and came to Switch in other regions on October 20, 2023. "Suika" is Japanese for watermelon.
Suika Game ends its chain the same way. When two watermelons merge there, they disappear from the box, according to the Suika Game entry on Wikipedia. I haven't found a reliable source for how many points Suika gives for it, so I won't quote a number. Suika's chain also has 11 fruits ending at the watermelon, but two of its middle fruits differ from ours. My comparison of Fruit Merge and the original Suika Game covers the other differences.
This is a physics-based 2D puzzle game.
Merge two watermelons to remove them from the screen.
Nothing comes after it. The Watermelon is the 11th and last fruit in the chain. When two Watermelons touch, both are removed and no new fruit appears.
Both Watermelons disappear from the board and you get 22 points. Nothing spawns in their place, so the space they took up opens for new merges. The run keeps going.
In Fruit Merge they make nothing. Every other merge turns two fruits into the next fruit up, but two Watermelons simply clear. The original Suika Game works the same way: two watermelons disappear from the box.
Making a Watermelon from two Melons adds 20 points, then a 200-point bonus when the celebration animation ends, 220 in total. Merging two Watermelons adds another 22.
No. Neither move ends the run. A fruit can trigger Game Over when its upper edge is above the game-over line, it has spent more than three seconds in the pile and contacted another fruit, and it is not merging. The timer starts when the fruit joins the pile, not when it crosses the line, and the fruit need not be still.
Play Fruit Merge free and go for your first pair. If a single Watermelon is still the hard part, read the first Watermelon guide first.
This is a physics-based 2D puzzle game.
Merge two watermelons to remove them from the screen.